Reported. While we are endlessly tweaking all the elements to bring our creatures to life, the most noticeable feature is probably the health and indicator system. [2] In order to survive, the player must build a base while trying to prevail over the "unpredictable weather conditions". Far more than a simple achievement, the Discovery System actually unlocks all the various resources any found resource will yield. An uncompromising open universe space survival game that takes place during the year 2078. Found inside – Page 55... the development of new tools to link NEO orbits (ZTF L-MODE, LSST MOPS), and participates in NEO or asteroid-related missions (Dawn, OSIRIS-REX). About This Game "The oldest and strongest emotion of mankind is fear and the oldest and strongest kind of fear is fear of the unknown." - H.P. Added - Space Station modules are now buildable in Low OrbitAdded - Space Utilities are now buildable in Low OrbitAdded - Habitat ModuleAdded - Airlock ModuleAdded - Hallway ModuleAdded - Window ModuleAdded - Observation ModuleAdded - Navigation ModuleAdded - Communications ModuleAdded - Skylights ModuleAdded - Power ModuleAdded - Auxiliary ModuleAdded - Biosphere ModuleAdded - Hub ModuleAdded - Ring ModuleAdded - Engine ModuleAdded - Solar ArrayAdded - Cryo PodAdded - LockersAdded - Biosphere BinAdded - New Buildable Upgrade system that allows for upgrades/attachments to be builtAdded - Furnace Precipitation Collector UpgradeAdded - Furnace Water Distillery UpgradeAdded - Furnace Fuel Cell UpgradeAdded - Furnace Low Heat UpgradeAdded - Forge High-Precision UpgradeAdded - Printer Weapon Fabrication UpgradeAdded - Work Bench Repair Table UpgradeAdded - Work Bench Tool Station UpgradeAdded - Work Bench Suit Station UpgradeAdded - Fabricator High-Tech upgradeAdded - Fabricator Suit Augmentation UpgradeAdded - Kitchen Chef UpgradeAdded - Creature Health IndicatorsAdded - New Dungeon system on Proteus2.Added - Aerial Creature (Flying Skeliopod) and associated movement scripts.Added - Huge art pass on Proteus 2Added - 8 new kinds of foliage on Proteus 2Added - Bioluminescent foliage on Proteus 2Added - Grass to various areas on Proteus 2Added - Rare and Specific minerals around the surface of Proteus 2Added - Improved sand dunes on Proteus 2Added - Support for Creatures to de-spawn when out of range of all playersAdded - curated scenario Creature Zones to Proteus 2Added - New Creature WaspAdded - New Creature BeeAdded - New Creature FlyAdded - New Creature MosquitoAdded - New Creature DragonflyAdded - Gatherable Methane puddles around ProteusAdded - Puddles can now change height depending on fill amount and regenerate with precipitationAdded - New soundtrack musicAdded - Many new craftable alloy itemsAdded - 6al-4vAdded - BrassAdded - BronzeAdded - Cast IronAdded - DuraluminAdded - DymalloyAdded - ElectrumAdded - FerrochromeAdded - GunmetalAdded - MagnaliumAdded - Ni-CrAdded - TaloniteAdded - ZamakAdded - ZircaloyAdded - Plants and Creatures now drop different items depending on what tool is used to harvest themAdded - Alien BloodAdded - Alien FiberAdded - Alien HideAdded - Alien Insect PartsAdded - Alien OrganAdded - Alien TissueAdded - New Multi-Tool variants to allow repairing and salvaging gameplay at earlier progressionAdded - Survival ToolAdded - Crab ScrewdriverAdded - Makeshift ScrewdriverAdded - WrenchAdded - New Broken, Scrap, and Found items to give better depth to the early game of salvagingAdded - Broken BarrelAdded - Broken Circuit BoardAdded - Broken WireAdded - Broken HoseAdded - Broken GlassAdded - Broken Computer ScreenAdded - Scrap ClothAdded - Scrap HingeAdded - Scrap PlasticAdded - Scrap RubberAdded - Fuel CellAdded - Propellant TankAdded - New Makeshift tier of items to better round out the early game straight out of the crash-siteAdded - Survival KnifeAdded - Crude Metal BladeAdded - Crude Metal SwordAdded - Crude PipeAdded - Makeshift Cloth BundleAdded - Shaped Crab AntennaAdded - Stone Shovel HeadAdded - Many other new items to better round out progressionAdded - AdhesiveAdded - Berry JuiceAdded - Blaster CellAdded - Botany KitAdded - ChromiumAdded - Computer ScreenAdded - Cooked Crab EggAdded - Cooked Oreck EggAdded - Crab StewAdded - ExplosiveAdded - HoseAdded - MethaneAdded - MolybdenumAdded - Power CellAdded - QuartzAdded - SilverAdded - Sponge TubesAdded - Steamed CarrotAdded - SulfurAdded - ZincAdded - UraniumAdded - Intro CinematicAdded - Skip to Intro CinematicAdded - New Repairable’s system that adds repairable/salvageable wreckages around the worldAdded - Repairable bases that spawn randomly around Proteus2 when a world is createdAdded - Repairable HabitatAdded - Repairable AirlockAdded - Repairable RoverAdded - Repairable BiodomeAdded - Repairable HallwayAdded - Repairable Repair DroidAdded - New loot table systemAdded - Loot table for wreckage loot cratesAdded - Loot crates are now scattered through ruined basesAdded - Biodome wreckage loot crates have a chance to spawn from a biodome loot tableAdded - Discoveries system for plants and creaturesAdded - New Dungeon teleport system to remove the need for loading screens for dungeons.Added - Support for exiting and loading into Low OrbitAdded - Support for exiting to main menu in DungeonsAdded - proper height and normal atlas for dungeon materialAdded - more room variety to minesAdded - depth-based algorith to dungeon systemAdded - branch-based algorithm to dungeon systemAdded - Improved first-person melee detectionAdded - Added auto crouch for climbing slopesAdded - Map system is now in upper HUDAdded - Map Screen in UIAdded - Automatic buildable re-anchoring for fixed proteus 2 terrain heightmapAdded - Toggle option for First Person HelmetAdded - Voice Logs screen to UIAdded - New icons for Space Station Bin, Cryopod, and LockersAdded - Compass and Map icon to Hover CraftAdded - Custom Resolution options in the main menuAdded - Support for picking up Voice Log itemsAdded - Waypoint alignment option to Creature ZoneAdded - Behavior override options to Creature ZonesAdded - Spawn chance settings to Creature ZonesAdded - Adjusted all existing creature prefabs for compatibility with Creature Zone behavior overridesAdded - Adjusted handling for Creature Zone waypoint alignment in dungeonsAdded - Defenses build tab for walls and turrets etc.Added - Space Station build tabAdded - Space Utilities build tabAdded - Underground build tabAdded - Build recipe display support on center HUDAdded - Warp debug command functionality for points of interest on Proteus 2Added - Proteus 2 dungeon tilesAdded - Dust materials for Proteus 2 cavesAdded - Cave and Mine meshesAdded - Support to display when a plant has been harvested in HUDAdded - Prefabs for HivesAdded - materials for HivesAdded - Tiles and Archetypes for HivesAdded - Updated Crypt LayoutAdded - Hive Generated PrefabAdded - Health indicator to Crab MonsterAdded - Health indicator to ClawsAdded - Health indicator to SpiderAdded - Health indicator to SkeliopodAdded - Health indicator to ParasyteAdded - Health indicator to SnubsAdded - Health indicator to HybridAdded - Health indicator to MinotaurAdded - Health indicator to Giant BeetleAdded - Health indicator to GiraffeAdded - Creature alert iconAdded - Hooked current creature prey detection into Player Control detection meterAdded - Kill creature mission typeAdded - Hacking mission typeAdded - Password mission typeAdded - Support for map icons to be shown on edge of map properlyAdded - Support for dungeon weather and lighting without load screensAdded - Connected buildable functionalityAdded - Curated scenario Creature Zones to AzielAdded - Curated scenario Creature Zones to LutariAdded - Weight, Hardness, and Damage icons to item description HintAdded - New fuel system currently in use on the FurnaceAdded - Hook Roach on AzielAdded - Bounce lighting in space, improving visuals while in Low OrbitAdded - More improvements to Proteus planet rendering from Low OrbitAdded - Space Ship texture improvementsAdded - Speed reading to Space Ship GUIAdded - Creature animations for Gnat, Arachnoid, and many othersAdded - New gun models using deferred decal systemAdded - Improved Asteroid ArtAdded - Improved Ambient Particles on Proteus 2Added - Color correcting on Intro CinematicAdded - Turn in place in idle modeAdded - New mineral radar scanning and filtering systemAdded - Radar Scanner can now drop in wreckage loot cratesAdded - Radar Scanner is now craftable in the FabricatorAdded - Proficiency tree perks are now functionalAdded - Space Station modules now have interior lightsAdded - Set date and time on upper HUDAdded - Discovery Details screenAdded - Icons for Inventory item parametersAdded - Feature to make selection icon appear on first inventory itemAdded - Particle FX to new plantsAdded - icons for undiscovered creatures and plantsAdded - question icon for undiscovered harvest typesAdded - Updated Map UI screen for better formattingAdded - Improved all melee swings of first-person weaponsAdded - Improved all gun soundsAdded - Improved all muzzle flashesAdded - Updated models on many gunsAdded - More coloring in post-process in spaceAdded - Improved low orbit art on AzielAdded - Contextual interaction options when looking at a harvestable plant or creature partAdded - Spaceship will now display controls at low speedsAdded - Functionality support for discoverable harvest typesAdded - Completion icon to discovery types when fully filled outAdded - New particle leaf texture for plant explosionsAdded - Improved Lutari low orbit artAdded - Updated Ammo IconsAdded - Updated all Proteus2 foliage prefabs for collision, interaction, and fragment settingsAdded - Integrated new Proteus2 foliage particle effects and dropsAdded - Updated and added Plants discovery file for missing plantsAdded - Support for vehicles to easily drive up steep terrainAdded - Feature for Mech to easily traverse hills and rough terrainAdded - Movement sounds to MechAdded - Organic Sludge liquidAdded - Recipe in Chemistry Table to convert Organic Sludge into carbonAdded - Sparks and animation on Survival ToolAdded - Turn in place animation while in Third PersonAdded - Hit sound to some plantsAdded - Turn in place feature to Player MovementChanged - All Utility recipes have been updated to fit the new economy systemChanged - All Structure recipes have been updated to fit the new economy systemChanged - Progression and Economy has been greatly reworked, all recipes and many items have beenChanged - Furnace now requires fuelChanged - Furnace now requires fuelChanged - Improved all pathfinding in the minesChanged - Plutonium is now an AlloyChanged - Updated Skill Tree to first pass Proficiency TreeChanged - Cost of some kitchen food recipesChanged - Liquids and gases extracted from creatures and plants will now give 5 units instead of 1 unitChanged - Creature body despawn time increased to 5 minutes from 2 minutesChanged - Spaceship will now slow to a stop to exit when the exit key is pressed at low speedsChanged - Added descriptions to the proficiency tree itemsChanged - Improved accessing GAV, RoverChanged - Optimized Mech systems when not in useChanged - Improved Mech shooting and bullet FXChanged - Upressed UI on RoverChanged - Adjusted UI on all vehiclesChanged - Map is now called Radar ScannerChanged - Set player crouch transitions to look more realisticChanged - Set crouch indicator to only in First PersonChanged - Optimized World Time indicatorChanged - Set Map Items to not display when in a vehicleChanged - Set Map Item to display in space for space vehiclesChanged - Rock shader to allow for double the detail resolutionChanged - Set rendering to Deferred to allow for faster depth rendering and deferred decalsChanged - Set Player GUI to overlay mode, which optimizes the camera renderingChanged - Improved coloring and contrast in SpaceChanged - Improved thrid person spacewalk, now faces the direction of the cameraChanged - Improved Health Indicators on creaturesChanged - Crafting Table UI with craftable at topChanged - Updated Item icons for items, weapons, and utilitiesChanged - Updated plant particle colorsChanged - Improved all Vehicle modelsChanged - Update Art for Gas Tank, Liquid Tank, and Satellite LargeChanged - Updated Ammo Magazines art for WeaponsChanged - Optimized muzzle flash texturesChanged - AO to Scalable and Ambient onlyChanged - Increased Parasyte turning speedChanged - Updated Proteus 2 ground material to not be wetChanged - Updated Alien Fiber mesh, prefab, and IconChanged - Survival Knife changed the name to "Dull Survival Knife" to clarify useChanged - Renamed tool types to be better descriptiveChanged - Updated icons for a few buildable upgradesChanged - Increased the size of all current storage utilities and furnitureChanged - Minerals will be respawned once for saves created before version 4.551Changed - Updated Proteus 2 MissionsChanged - Map is now in the HUD and no longer on the LocatorChanged - Improved contrast and readability for in-game UI menus.Changed - Player ground friction improvement to prevent slidingChanged - Increased parasite turning speedChanged - Reduced hearing radius of MantisChanged - Mission Complete tag is now top center and improvedChanged - Level Up alert now occurs after Mission Complete alertChanged - Starting missions clean up to use F1 to reflect the new UI schemaChanged - Occlusion for new terrain heightChanged - AStar cutting is now more optimal and allows for multiple graphsChanged - creature spawning triggers are now allowed in dungeonsChanged - Tweaked fog on Proteus 2Changed - Expanded HUD background width.Changed - Added vignette to GUI mode to make UI more readableChanged - Improved Mission tags and text to improve readabilityChanged - Overall in-game UI polishChanged - Updated aims for Moon Mantis.Changed - Improved Mission readabilityChanged - Adjustments to textures on Proteus 2Changed - Refinement and optimization of soundtrack controllerChanged - Large Solar Panel can now satisfy the Small Solar Panel build requirement for HabChanged - Improvements to Colossus movementChanged - Heartbeat now only plays during stamina penaltyChanged - Slightly increased size of colliders on insectsChanged - Size of Wasp creatureChanged - Oxygen display name is now O2 from OChanged - Chlorine display name is now Cl2 from ClChanged - Nitrogen display name is now N2 from NChanged - Methane display name is now CH4 from O (was unset after copy from oxygen)Changed - Fluorine display name is now F2 from FlChanged - Player no longer respawns with any default itemsChanged - Player no longer spawns with a chisel or a multi-tool in the crash-siteChanged - Player now spawns with a Survival Knife and a Survival Tool in the initial Crash SiteChanged - Repairing and Salvaging wrecked bases now provides engineering proficiencyChanged - Adjustments to Flying Skeliopod default wander radiusChanged - Meteor now properly drops Uranium instead of PlutoniumChanged - Optimized colliders on Berry and RedBerry so they don't fall through the ground as oftenChanged - Ruined structures no longer appear on the map when off the edge of the minimapChanged - Plants, Trees, and Creatures now show radial progress bar when harvestingChanged - Updated many item descriptions to be more descriptiveChanged - Improved skinning of the player when crouchingChanged - Updated crouch animationChanged - Updated foot IK to reduce strange foot rotationsChanged - Improved all weapon spring movement in first personChanged - Updated occlusion culling for Proteus 2 BChanged - Improved Proteus 2 low orbit artChanged - Updated Main Menu with Space Station themeChanged - When a rare weapon drops in a loot table, ammo is includedChanged - Hunger and Thirst can be overfilled when consuming itemsChanged - Tweaked item food values to accompany new hunger/thirst capChanged - Fuel Cell max stack is now 5Changed - Propellant Tank can now stack to 5Changed - Guns can no longer be reloaded when at maximum ammoChanged - Harvested Liquids and Gasses added to inventory will now prioritize existing containersChanged - Ingots from the previous economy system in inventories have been converted into their oreChanged - Pick Axe now has a Hardness value of 10 and requires a Diamond to craftChanged - Makeshift Chisel, Chisel, and Diamond Chisel now have their Hardness value in descriptionChanged - Ferrochrome alloy no longer requires zirconiumChanged - Broken Circuit Boards now have a rare chance to spawn in wreckage loot cratesChanged - Updated weapon and tool descriptions to reflect their harvest typesChanged - Updated and balanced more plant dropsChanged - Adjusted hit particles on some plantsChanged - Set strafing to be faster on PlayerChanged - Interaction menu is now able to swap equipped itemsChanged - Only some trees drop pickups into the world, others now input straight into inventoryChanged - Repairable Wreckages, Salvageables, and Upgrades will now automatically equip a ToolChanged - Proteus 2 terrain height is now more dramaticChanged - Proteus 2 terrain splat improvements to read slopesFixed - Holes at end of dungeon rooms and hallwaysFixed - Added support for creatures to not kick up dust while in dungeonsFixed - Spaceship should no longer get stuck in space if throttled low when exiting the planetFixed - Chat now works as intended in multiplayerFixed - Reworked player ground sticky code to allow for improved traversalFixed - Liquid and Gas names are no longer truncated in crafting menusFixed - Creatures now have correct colliders on their limbs so should be easier to hit in first personFixed - Voice Log UI functionality updatesFixed - Multiplayer world persistence is now properly saved on exitFixed - Improved player animation controller, improving overall player movement feelFixed - Jittery first person with sprintingFixed - Workbench does not require powerFixed - black barrel materialFixed - Skeliopod ragdoll not going underground on lootFixed - Terrain no longer renderers when in Low OrbitFixed - Logging out in dungeons properly places the player on the planet surface at the entranceFixed - Raiding mission typeFixed - Collecting mission typeFixed - Key card mission typeFixed - Build object mission typeFixed - Discovery mission typeFixed - Skeliopod re-path issueFixed - Inventory button rolloversFixed - stackable setting on Space Debris ChestFixed - Updated airlock materialsFixed - Logging out in space now properly saves your locationFixed - Fixed player animation set, eliminating stuttering movement while holding weaponsFixed - Proximity highlighter now work on all itemsFixed - Creatures can no longer walk through placed objectsFixed - Heat areas no longer persist after they have been disabledFixed - Fixed a few more cloud save system stability issuesFixed - Tin material is no longer missingFixed - Collision detection for aerial creature wandering taskFixed - objects hidden underground in the sand dunesFixed - Dismantling a buildable now provides the upgraded component recipesFixed - Test mode now only provides the resources when actually building somethingFixed - Loot crates in wreckages are now properly salvageable when emptyFixed - Water can no longer be seen from orbitFixed - Loot crates now properly spawn their contentsFixed - Structure variants now have properly updated recipes to fit the new progressionFixed - Lutari and Aziel terrain should now properly appear when reentering the atmosphereFixed - Building in the mines and hives now works as intendedFixed - Plants and trees should now drop items for more harvest typesFixed - Meteor can now be mined for Uranium instead of PlutoniumFixed - Both Shields are now placeable, no longer has 2 entries for CircuitBoardFixed - Upper Story Habitat is now playable, no longer has 2 entries for BrassFixed - Dyno recipe has been updated to contain a proper reagentFixed - Flouresence recipe has been updated to use mercury properlyFixed - Colossus body harvest colliders have been increased in size to match his modelFixed - Cobalt Pistol can now use Blaster CellsFixed - Spelling errors in Zamak DescriptionFixed - Hardness values on other planet mineralsFixed - Player movement animations now properly network to remote clientsFixed - Small gap in the walls on the barracksFixed - Chem light is once again light and brightens the areaFixed - Satellite Dish Large can now be dismantled as intendedFixed - When dismantling objects the full build cost should now be refundedFixed - Storage items should now properly sort based on their contentsFixed - Upgrades now removes build cost from inventoryFixed - Items should no longer spawn under the crash podFixed - Water Reclaimer is now operational and its contents are persistentFixed - Harvested Liquids and Gasses will make a popup displaying no container found if none availableFixed - Guns will now load first applicable ammo type found in the inventoryFixed - Fuel Cell upgrade for the furnace now works as intendedFixed - Furniture can now be built as intendedFixed - Mineral hardness values to unblock progressionFixed - Crude Metal Sword now works as intendedFixed - Upgrading utilities are now properly networked to other players and saved in multiplayerFixed - Botany Kit no longer pushes the player backward when wieldedFixed - Airlock is now properly buildable without an incorrect recipe entryFixed - Fabricator is now properly buildable without an incorrect recipe entryFixed - Blaster Cell is now usable in the Pistol as intendedFixed - Elida creature is now harvestableFixed - Repairable Habitat no longer requires Aluminum IngotsFixed - Laboratory is now buildable with the resources displayed in the menuFixed - Aziel and Lutari minerals now have proper hardness valuesFixed - Crafting tables no longer take 2 opens to loadFixed - Crab Scythe now has a hardness of 1.5Fixed - Optimized all Space Station texture memoryFixed - All wheeled vehicle limited torqueFixed - Mech movementFixed - Mech GUIFixed - Dynamic interaction keys when resizingFixed - Suit Upgrade Attachments are now functionalFixed - Projectiles can once again damage minerals and plantsFixed - Map glitch when leaving UI screensFixed - Corrected rock cliff far gloss amount on Proteus 2Fixed - Jumping on Player, was sometimes performing a small jumpFixed - Inertia of hover while spacewalkingFixed - Foley sound in spaceFixed - Weather when returning from spaceFixed - Player jump auto colliding with the ground on first frame of jumpFixed - Set player sticky force to update in Physics update loop to eliminate jitterFixed - Some materials on GAV, Rover, and SpaceshipFixed - Liquids and gases extracted from creatures and plants will now properly displayFixed - Botany Kit can now add contents to containers on the HotbarFixed - Botany Kit should now work on berry treesFixed - Wasp no longer has extra long-range sting attack. 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